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61. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
marVLs wrote: Cruiser got nice damage bonus but BS damage is disapointing ... You replay many times that pirat factions are about pure and biggest dps but here... meeh, another BS that won't be used because of scare that they could be OP (like ...
- by Egravant Alduin - at 2014.05.26 09:55:00
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62. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Vlad Draculesti wrote: I still think they should be immune to bubbles. We have the "technology" to put that on a t3 cruiser and an interceptor but not the ship whose soul purpose is running blockades? What harm would it really do? If anything...
- by Egravant Alduin - at 2014.05.26 09:44:00
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63. Simple manufacturing tabs that don't exist - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: What you are looking for is called a blueprint. Look those up in the market and study them. To your surprise, they will have the information you are seeking printed on them. Blueprints for tech 2 items don t exist only some ...
- by Egravant Alduin - at 2014.04.22 19:46:00
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64. Simple manufacturing tabs that don't exist - in Player Features and Ideas Discussion [original thread]
I hope CCP sees that and add it since it's a simple add on which should have existed from the start of manufacturing.
- by Egravant Alduin - at 2014.04.21 11:45:00
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65. Ship assembly arrays balance in Summer! - in Player Features and Ideas Discussion [original thread]
Ix Method wrote: Sir Dragon wrote: STOP SIMPLIFYING!!!!!!!!! You need to think inorder to train the brain; else when you need to USE BRAIN it happens to be HARD! Having to fuel multiple POSes just to build basic stuff. Thinking. Help me ...
- by Egravant Alduin - at 2014.04.21 11:42:00
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66. Inactive 10+ year accounts offered "come back pass" ; need... - in Player Features and Ideas Discussion [original thread]
To bring people bacj or have more new people in you need more things to exist in this game my friend.To be honest people just don t want to see ship balances more skills and simple stuff like that but they want to see more sci fi things more fanta...
- by Egravant Alduin - at 2014.04.20 18:34:00
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67. Simple manufacturing tabs that don't exist - in Player Features and Ideas Discussion [original thread]
Hello , I started manufacturing some time ago and I find it some stuff really difficult or complicated that you can't find answers in game .For example I was searching for how I can produce hail ammo? I found nowhere saying how or where this amm...
- by Egravant Alduin - at 2014.04.20 17:33:00
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68. Assault Battleships - in Player Features and Ideas Discussion [original thread]
+1 from me and maybe CCP with it's great maths can make them balanced.You really worked on your thought and I respect that a lot. Or maybe if they can't add ships like that they add a tech 2 baction mode which will be called bastion attack mode.H...
- by Egravant Alduin - at 2014.04.20 15:37:00
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69. Ship assembly arrays balance in Summer! - in Player Features and Ideas Discussion [original thread]
Making some mechanins of a game more simple doesn t mean always it makes the game worse .And if something makes sense why not adding it in in this game.Thank you all for posting I hope CCP sees it and make some changes.
- by Egravant Alduin - at 2014.04.20 15:02:00
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70. Ship assembly arrays balance in Summer! - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Egravant Alduin wrote: Vesan Terakol wrote: I believe this idea of specialization of assembly arrays is to promote, well, specialization. i don't have a strong opinion on it, but... Why should advanced ship ass...
- by Egravant Alduin - at 2014.04.18 16:45:00
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71. Ship assembly arrays balance in Summer! - in Player Features and Ideas Discussion [original thread]
Vesan Terakol wrote: I believe this idea of specialization of assembly arrays is to promote, well, specialization. i don't have a strong opinion on it, but... Why should advanced ship assembly arrays penalize your materials efficiency (materia...
- by Egravant Alduin - at 2014.04.18 16:07:00
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72. Warp Strength mechanics - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: I'm sitting here scratching my head thinking, "What's wrong with the old system?" I don't see a problem with the current system and this seems overly complex and very exploitable. We already have dedicated warp disruption platfor...
- by Egravant Alduin - at 2014.04.18 14:52:00
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73. Ship assembly arrays balance in Summer! - in Player Features and Ideas Discussion [original thread]
With summer coming and CCP told us it will make a lot of stuff to make manufacturing more fun and simple here is my suggestion. Why a large ship assembly array can't build smaller ships?That doesn't make sense so I suggest any bigger assembly arr...
- by Egravant Alduin - at 2014.04.18 14:32:00
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74. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
As I said I like the new stuff but i would prefer an explosion radius bonus or something like that to rattlesnake than a damage to two types that still will be too hard to apply.
- by Egravant Alduin - at 2014.04.17 20:09:00
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75. Tracking Formula visualized in Tactical Overlay - in Player Features and Ideas Discussion [original thread]
+1 great idea and graphics of yours.Agree in all aspects that the game must be more simple and then new players will come.A game should be simple and fun and not have to read unlimited guides be good at maths etc. I really like especially the cro...
- by Egravant Alduin - at 2014.04.17 11:36:00
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76. Own Faction Ship FW Bonus - in Player Features and Ideas Discussion [original thread]
No .It's like saying someone who is from italy can drive only italian cars and someone from germany only german cars.Simple not agree .
- by Egravant Alduin - at 2014.04.16 19:45:00
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77. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
I think courier contracts aren't worth doing them even for a new player . My suggestion is this: 1.If there could be a lower limit price according to jumps low-high sec etc ,cargo capacity and total cost of the collateral.I mean they can't place...
- by Egravant Alduin - at 2014.04.15 20:25:00
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78. No More High Sec Manufacturing? - in EVE General Discussion [original thread]
I don't mind more people move to low sec and null sec deserts and make more profit than a high sec player.Why someone who risks jumping transferring etc have same profit with someone that is abusing a high sec station with many many runs? I reall...
- by Egravant Alduin - at 2014.04.15 19:58:00
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79. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
I really like them.Pirate battleships must be a line between navy battleships and marauders and they are really achieving that.Gratz to ccp.
- by Egravant Alduin - at 2014.04.15 13:28:00
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80. Add more unique mission events to the game - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: I'll expand on my 'bollocks' comment as that was typed quickly in work after some stupidity from management :D I would like to see randomized missions entirely, but since this may be too big a change for many I would...
- by Egravant Alduin - at 2014.04.15 08:52:00
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